Coruna has fallen!!!
Monday 23rd March 2015 - Campaign game
Despicable French troops are marching through the city of Coruna.
The desperate and hungry French troops were said to be rampaging through the streets raping the cattle and eating the women!
Allied commanders Bob and me were given the task of holding the city, whilst Steve, Rob and Tom conducted the attack with close naval support.
Most of the out lying troops saw the ammount of troops they were facing and soon ran off.
1 unit held out for a good while.
The French siege artillery managed to breach the wall with a big enough hole and infantry poured forward to attempt an assault. The Spanish guns held them back for a short while.
Initially the unit outside held them back before being forced to flee.
On the left flank the French came on in the same old way, and then went round the wall. Thanks to the Naval support a tower was destroyed, creating a second breach, which is were they headed for.
The Royal Marines stepped forward and defended the breach. They stopped the first attack, but numbers told and the Marines were forced to run, as more and more battalions came through.
Finally, the French had a unit through the breach as time ran out.
Although it was only 1 unit it was enough for a victory. If only the allies had another turn, to get the units around to face the attackers! /however, they melted into the city in a n attempt to get away.
Units of note were the brave Royal Marines showing the Spanish how to fight and die like men.
Also the Spanish Guerillas who occupied 3 full battalions of French Light Infantry.
On the down side, the 2nd Brigade commander complained who couldn't issue orders due to noise of gun fire from 1st Brigade - BOB!!!!!!
Manchester Area Wargaming Society Black Panthers are a group of friends that play mainly historical wargames at the MAWS gaiming club on Monday nights in Walkden, Manchester, UK.
Tuesday, 24 March 2015
Tuesday, 24 February 2015
Sunday 15th Feb 2015
Black Powder Napoleonics
Today Adam and me played a game of BP 700 points.
Forces were as follows -
British -
CinC (8)
2 x R.A Foot Batteries
1st Brigade (8) 2nd Brigade (7)
1 x Veteran Line 1 x Veteran Line
1 x Highland 1 x Highland
1 x Line 1 x Line
1 x Small Rifle 1 x Small Rifle
3rd Brigade (8) Cavalry Brigade (7)
2 x Line 1 x Hussars
1 x Light 1 x R.H.A Horse Battery
1 x Small Rifle
French -
CinC (9)
Guard Brigade (8) 1st Brigade (8)
2 x Young Guard 2 x Veteran Swiss Line (Tough Fighters)
1 x Line
1 x Veteran Light (Tough Fighters)
1 x Foot Battery
2nd Brigade (7) Cavalry Brigade (8)
3 x Line 1 x Veteran Hussar
1 x Veteran Light 1 x Dragoon
1 x Foot Battery 1 x Horse Battery
Game was Attack/Defense with British defending. Table was 10'x4' and played along the length.
The Game started with 1 brigade each on the table, the British deployed about 3' from table edge and the French arriving on turn 1.
Another brigade arrived each turn and for the British they had to roll for which road (1 at back n d each other 1/3 further along).
Thanks to some initial bad command rolls by the French, the British were able to almost get all their reinforcements up to the first deployment zone before the French could attack.
Game was a good game with the French crossing the British "start" line by the end but only just with plenty of British reinforcements still to use. One Highland unit advanced right into the face of 2 batteries (1 flanking!)
All in we managed to play 11 turns and the British were declared winner.
Some pics -
Initial Moves
Feeling the Pressure
Reinforcements on the move
The Allied Defense builds up and is attacked
The final posistions
Finally, whilst rolling his dice Adams roll ended as shown below! A cocked dice when on a flat surface? what are the odds of landing on a corner?
Black Powder Napoleonics
Today Adam and me played a game of BP 700 points.
Forces were as follows -
British -
CinC (8)
2 x R.A Foot Batteries
1st Brigade (8) 2nd Brigade (7)
1 x Veteran Line 1 x Veteran Line
1 x Highland 1 x Highland
1 x Line 1 x Line
1 x Small Rifle 1 x Small Rifle
3rd Brigade (8) Cavalry Brigade (7)
2 x Line 1 x Hussars
1 x Light 1 x R.H.A Horse Battery
1 x Small Rifle
French -
CinC (9)
Guard Brigade (8) 1st Brigade (8)
2 x Young Guard 2 x Veteran Swiss Line (Tough Fighters)
1 x Line
1 x Veteran Light (Tough Fighters)
1 x Foot Battery
2nd Brigade (7) Cavalry Brigade (8)
3 x Line 1 x Veteran Hussar
1 x Veteran Light 1 x Dragoon
1 x Foot Battery 1 x Horse Battery
Game was Attack/Defense with British defending. Table was 10'x4' and played along the length.
The Game started with 1 brigade each on the table, the British deployed about 3' from table edge and the French arriving on turn 1.
Another brigade arrived each turn and for the British they had to roll for which road (1 at back n d each other 1/3 further along).
Thanks to some initial bad command rolls by the French, the British were able to almost get all their reinforcements up to the first deployment zone before the French could attack.
Game was a good game with the French crossing the British "start" line by the end but only just with plenty of British reinforcements still to use. One Highland unit advanced right into the face of 2 batteries (1 flanking!)
All in we managed to play 11 turns and the British were declared winner.
Some pics -
Initial Moves
Feeling the Pressure
Reinforcements on the move
The Allied Defense builds up and is attacked
The final posistions
Finally, whilst rolling his dice Adams roll ended as shown below! A cocked dice when on a flat surface? what are the odds of landing on a corner?
Sunday, 22 February 2015
Blatant Advert!
Updated my blog -
http://wargamingwestwoods.blogspot.co.uk/
Review of Recon 2014 show and a couple of games reports from the world of 40K
To save copy and pasting I have done this link.
Here's a couple of teaser pics -
Recon
40K
Updated my blog -
http://wargamingwestwoods.blogspot.co.uk/
Review of Recon 2014 show and a couple of games reports from the world of 40K
To save copy and pasting I have done this link.
Here's a couple of teaser pics -
Recon
40K
Friday, 12 December 2014
Saturday, 29 November 2014
Dragon Attack Wing
Played Dragon attack wing again with an extra dragon two on two. Played very well different feel from X Wing, a lot more brutal with the upgraded attacks not much survives. Me and Rob ganged up on Tom first few rounds which took out his dragon. We then turned our attention to Bailey, down he went. Fast game.
Wednesday, 26 November 2014
Washington Post
Battle for the Gold - Monday 17th November
Some damned scallywags have stolen the unions gold.
The troops have been mustered in the middle of winter and the wagons found, unfortunately the dastardly Rebs are also enroute.
6 wagons were placed on the table and the winner was the side with the most, was it the Heroic Union or Cowardly Rebs.
Unfortunately the Union Cavalry were off chasing Josey Wales, whilst the rebs managed to muster a few squadrons together.
Bob started off the battle finding a new tactic for the Union Gatling Gun -
As expected Bob opened fire and gun jammed!!! Bailey soon made short work of the crew with some very close range cannister!
Elsewhere the centre seemed to stand still with both sides continuously failing orders. The Reb cavalry quickly reached 2 wagons, easily carting 1 off. The second wagon was denied by some accurate cannon fire causing it to blow just as they reached it.
On the union right after both sides quickly carried away a wagon and the Union got one on the left eventually moving it off table despite attempts by Reb guns to destroy it.
The right settled down to a firefight between the heroic Union Infantry and some skullking Reb cavalry in a village, too scared to emerge.
In the centre the Reb cavalry reached the remaining 2 wagons and took them under control. In an attempt to deny them the Union centre finally got moving, with Bob's units marching to the attack. Reb light infantry flanked them in a effort to deny them the chance to advance, however, one unit broke through to close range of a wagon due to some amazing saving rolls.
Instead of shooting it to deny it to the enemy, he shot the cavalry. And was then chewed up by the Rebs.
The battered Union finally were halted due to casualties, and stopped from gaining the remaining wagons.
So who won????
Could it be a narrow Union victory by a score of 2 - 1 (as other wagons where still on table)
Or a Win for Johnny Reb 3 - 2 as they had control of those on table wagons.
The gallant Union Commander was heard muttering about the lazy Union cavalry back in warm barracks and the new General 'Bob' Burnside
Battle for the Gold - Monday 17th November
Some damned scallywags have stolen the unions gold.
The troops have been mustered in the middle of winter and the wagons found, unfortunately the dastardly Rebs are also enroute.
6 wagons were placed on the table and the winner was the side with the most, was it the Heroic Union or Cowardly Rebs.
Unfortunately the Union Cavalry were off chasing Josey Wales, whilst the rebs managed to muster a few squadrons together.
Bob started off the battle finding a new tactic for the Union Gatling Gun -
As expected Bob opened fire and gun jammed!!! Bailey soon made short work of the crew with some very close range cannister!
Elsewhere the centre seemed to stand still with both sides continuously failing orders. The Reb cavalry quickly reached 2 wagons, easily carting 1 off. The second wagon was denied by some accurate cannon fire causing it to blow just as they reached it.
On the union right after both sides quickly carried away a wagon and the Union got one on the left eventually moving it off table despite attempts by Reb guns to destroy it.
The right settled down to a firefight between the heroic Union Infantry and some skullking Reb cavalry in a village, too scared to emerge.
In the centre the Reb cavalry reached the remaining 2 wagons and took them under control. In an attempt to deny them the Union centre finally got moving, with Bob's units marching to the attack. Reb light infantry flanked them in a effort to deny them the chance to advance, however, one unit broke through to close range of a wagon due to some amazing saving rolls.
Instead of shooting it to deny it to the enemy, he shot the cavalry. And was then chewed up by the Rebs.
The battered Union finally were halted due to casualties, and stopped from gaining the remaining wagons.
So who won????
Could it be a narrow Union victory by a score of 2 - 1 (as other wagons where still on table)
Or a Win for Johnny Reb 3 - 2 as they had control of those on table wagons.
The gallant Union Commander was heard muttering about the lazy Union cavalry back in warm barracks and the new General 'Bob' Burnside
Imperial Knight
Mark has bought himself an Imperial Knight.
Wanting to try it out, he set a challenge -
Knight v ALL my Imperial Guard -
Company HQ, Platoon HQ with 2 squads each with a heavy weapon.
Veteran squad also with a heavy weapon and a Kaskarin squad.
Backed up with a Leman Russ and a Hell Hound
Most of the troops were there to make up numbers, leaving the heavy weapons to fire (even a Grenade Launcher if I can get round the side!)
Forces were deployed, and battle began.
With the Ion shield giving him a 4++ save made it very hard to beat.
Eventually on turn 5, a glancing blow from a Gaunts Ghost Plasma Gun (my company HQ) finally brought the beast down with 6 HP damage.
Lucky in his death throes he missed all my troops.
I lost a lot -
Leman Russ, Hell Hound, 3 squads of Imperial Guard.
Only Company and Platoon HQ's with the Kaskarin Elites surviving/
In conclusion, its a lot to bring down at only 375 points, wouldn't want to face one in with a normal army and other troops shooting back at me!
Some pics-
Mark has bought himself an Imperial Knight.
Wanting to try it out, he set a challenge -
Knight v ALL my Imperial Guard -
Company HQ, Platoon HQ with 2 squads each with a heavy weapon.
Veteran squad also with a heavy weapon and a Kaskarin squad.
Backed up with a Leman Russ and a Hell Hound
Most of the troops were there to make up numbers, leaving the heavy weapons to fire (even a Grenade Launcher if I can get round the side!)
Forces were deployed, and battle began.
With the Ion shield giving him a 4++ save made it very hard to beat.
Eventually on turn 5, a glancing blow from a Gaunts Ghost Plasma Gun (my company HQ) finally brought the beast down with 6 HP damage.
Lucky in his death throes he missed all my troops.
I lost a lot -
Leman Russ, Hell Hound, 3 squads of Imperial Guard.
Only Company and Platoon HQ's with the Kaskarin Elites surviving/
In conclusion, its a lot to bring down at only 375 points, wouldn't want to face one in with a normal army and other troops shooting back at me!
Some pics-
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